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 HT1136A Football LCD Game
Features
* *
1/3 bias, 1/4 duty, 32x4 pattern, 3.0V LCD driver Built-in sound generator
* *
RC oscillator Auto power off mode
General Description
HT1136A is a football LCD GAME designed by HOLTEK. By using the play controls an exciting game can develop. In the defense, the player can control any team member; in offense, the player can pass and kick as necessary.
LCD Pattern
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Functional Description
Key description
* RESET * UP
Press this key to re-initialize the game. The scoreboard is cleared to zero (data is lost) and restarts the game from the beginning.
* START/ON
It moves the flashing team member upward. If the flashing team member controls the ball, the screen can go to the next.
* DOWN
When power is off, press this key to start the game. When the game is in progress, pressing this key has no effect.
* MUTE
It makes the flashing team member move down.
* LEFT
Pressing this key can turn off the music and sound effects without disturbing the game. Pressing it again restores the music and sound effects.
* OFF
It makes the flashing team member move to the left, or controls the goal shooting direction in the PK contest.
* RIGHT
It makes the flashing team member move to the right, or controls the goal shooting direction in the PK contest. * At both sides' penalty area, there are only two team members. If in defense, it doesn't matter whether PASS or KICK key is pressed, it always shifts the ball from one to the other team member. In offense, at the other side's penalty area, pressing the PASS key means to pass the ball to the other team member, while pressing the KICK key means "goal shooting".
Operational description
* Player assigns team members wearing dark
Pressing this key at any time can turn off the power. But the highest score is saved.
* PAUSE
Pressing this key can temporarily stop the game, freeze the screen and stop the sound effects. Press it again and the game continues.
* PASS
In defense, this key can control the team members (which will be flashing) of the player's side. In offense, pressing this key can pass the ball to the other team member in the player's side. The ball is passed in the direction given in the table.
* KICK
In defense, this key can select a team member on the player's side, but it's direction is different from the PASS key. For offense, if not in the penalty area, pressing this key can pass the ball to the other team member on the player's side, but the pass direction is different from the PASS key. If within the penalty area of the opponent's side, it is goal shooting of which direction cannot be controlled. The ball is passed to the direction as indicated in the table.
football shirts to contest with the opponents wearing light football shirts who is controlled by the internal computer. Player's team member should defend from the bottom to the top of the screen and defend the opponent's goal shooting at the bottom. During the contest, opponents will use a lot of techniques to intercept the ball and approach the goal on the bottom of the screen. Players can stop the opponents and intercept the ball for a counterattack.
* Press the START/ON key, the screen then
shows the highest score and a prelude (start music) is played. The highest score is shown for 2 seconds and the current level is indicated. Press the START/ON key again and the game starts. With a whistle sound, player begins to attack.
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* Each half lasts about 3 minutes. On the upper
Section
Sign
Team member
Two team members from each side and one opponent's goal keeper
right corner of the screen, there is a time signal to remind the player how much time is left. When only half a minute is left, the time signal flashes. When time is up, the game is over. If player's score is higher than the opponent's, a level is achieved and the passthrough-level music is played. The game goes into the next level. If player's score is lower than the opponent's, the game is over and the game-over music is played. When it is even, a penalty kick contest is added to decide who is the winner. During the contest, if one side is winning by 5 goals, the game is over.
* The football field is divided into five sections.
Opponent's Opponent's penalty goal net area
First half
Two flags on Three team the t op of the members from screen each side Two flags on Three team the middle of members from the screen each side Two flags on Three team the bottom of members from the screen each side Two team members from Player's goal each side and one net player's goal keeper
Second half
Only one section can be seen on the screen. The five sections are first half, second half, third half and both sides' penalty areas. It is indicated by flags and goal nets.
Third half
Player's penalty area
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* The contest starts from positions in section 3. * When the game is over, and the total of all the
During the contest, UP, DOWN, LEFT, RIGHT, PASS, and KICK keys can be selected for attack or defense. Each side's team member can move to the next section (but cannot go backward) only in offense. At player's penalty area, press the left or the right key to move the player's goal keeper to protect the goal. When the player is in the opponent's penalty area, the shot to the goal cannot be controlled.
* When time is up and the score is even, a
games exceeds the current highest score record, the new total will replace this. When GAME OVER is shown on the screen and if START/ON or OFF key is not pressed, after two minutes it automatically goes into the OFF condition.
Counting method
penalty kick contest decides the winner. Each side has 5 shots at goal. If any side wins over 3 balls, then the PK contest is over. If the 5 penalty shots are taken, and the score is still even, each side is given one more deciding penalty kick. During the PK contest, the RIGHT or the LEFT key can be held and then press the KICK key to do goal shooting to the desired direction.
* When the player wins at the 5th, 10th, and
When a goal is scored, one point is awarded. The score is displayed as a ratio. The left score is the player's and the right score is the opponent's. The highest score is shown by "half" to indicate the highest winning half.
Sound effects
* Game starting music * Short whistle sound * Team member moving sound * Ball moving sound * Pass through to the next level sound * Long whistle sound * Changing screen sound * Game over sound * Winning championship cup sound
15th half, a championship cup is shown on the screen and music is played. Whenever the championship cup appears, the pace of the remaining contest becomes faster.
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LCD Display Label
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LCD Pattern Contrast Table
Pad No.
5 6 7 8 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59
Pin No.
36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7
COM0
-- -- -- COM0 K1 S21 T3 GO1 S32 P27 S27 P22 C1 GO2 S31 P31 K2 S25 P26 S26 P21 S19 S20 P12 S13 P7 S8 OVER S4 MATCH
COM1
-- -- COM1 -- S14 P17 F6 P34 R24 S35 R21 P30 S30 P25 R18 S24 -- P20 R15 S18 P16 R12 S12 R9 P11 S7 R6 P6 S3 R3
COM2
-- COM2 -- -- P13 S15 F5 P33 R23 S34 R20 P29 S29 P24 R17 S23 T2 P19 R14 S17 P15 R11 S11 R8 P10 S6 R5 P5 S2 R2
COM3
COM3 -- -- -- P8 S9 F4 P32 R22 S33 R19 P28 S28 P23 R16 S22 T1 P18 R13 S16 P14 R10 S10 R7 P9 S5 R4 P4 S1 R1
SEGMENT
COM3 COM2 COM1 COM0 SEG0 SEG1 SEG2 SEG3 SEG4 SEG5 SEG6 SEG7 SEG8 SEG9 SEG10 SEG11 SEG12 SEG13 SEG14 SEG15 SEG16 SEG17 SEG18 SEG19 SEG20 SEG21 SEG22 SEG23 SEG24 SEG25
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Pad No.
60 61 62 63 64 65
Pin No.
6 5 4 3 2 1
COM0
SCORE 1B,C 2D COL 4D 3B,C
COM1
P3 F3 2F 2A 4F 4A
COM2
P2 F2 2G 2B 4G 4B
COM3
P1 F1 2E 2C 4E 4C
SEGMENT
SEG26 SEG27 SEG28 SEG29 SEG30 SEG31
LCD Package Outline
Unit : mm
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Pad Assignment
Chip size: 2790 x 3000 (m)2 * The IC substrate should be connected to VSS in the PCB layout artwork.
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Pad Coordinates
Pad No.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 Unit: m
X
-1192.10 -1192.10 -1196.70 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -876.70 -719.70 -542.10 -406.70 -276.30 -140.90 -10.50 124.90 284.90 427.40 570.90 713.40 856.90 999.40 1261.10
Y
1305.20 1169.80 1019.80 873.70 731.20 587.70 445.20 301.70 159.20 15.70 -126.80 -270.30 -412.80 -556.30 -698.80 -842.30 -984.80 -1128.30 -1331.40 -1331.40 -1241.00 -1241.00 -1241.00 -1241.00 -1241.00 -1241.00 -1331.40 -1331.40 -1331.40 -1331.40 -1331.40 -1331.40 -1265.80
Pad No.
34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
X
1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1001.00 858.50 715.00 572.50 429.00 286.50 143.00 0.50 -143.00 -285.50 -429.00 -571.50 -715.00 -857.50 -990.50
Y
-1122.30 -979.80 -836.30 -693.80 -550.30 -407.80 -264.30 -121.80 21.70 164.20 307.70 450.20 593.70 736.20 879.70 1022.20 1165.70 1311.20 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40
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Absolute Maximum Ratings*
Supply Voltage ....................... VDD-0.3V to 5.5V Storage Temperature................. -50C to 125C Input Voltage................. VSS-0.3V to VDD+0.3V Operating Temperature................... 0C to 70C
*Note: These are stress ratings only. Stresses exceeding the range specified under "Absolute Maximum Ratings" may cause substantial damage to the device. Functional operation of this device at other conditions beyond those listed in the specification is not implied and prolonged exposure to extreme conditions may affect device reliability.
Electrical Characteristics
Symbol
VDD IDD ISTB VLCD fSYS
Ta=25C
Parameter
Operating Voltage Operating Current Standby Current LCD Supply Voltage Operating Frequency
Test Conditions VDD
-- 3V 3V 3V 3V
Min.
2.4 -- -- -- --
Typ.
3 200 1 3 230
Max.
3.3 330 5 -- --
Unit
V
A A
Conditions
-- No load, fSYS=230kHz No load -- R=82k
V kHz
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Application Circuits
Buzzer application
Note: The IC substrate should be connected to VSS in the PCB layout artwork.
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Speaker application
Notes: The IC substrate should be connected to VSS in the PCB layout artwork. ** User can change the volume by changing the resistance 1k~10k.
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